Monday, February 11, 2013

Heart!



This heart was difficult to begin with but once I started it I got the hang of it. It's interesting to see how this works and its pushing me to try new things. It's getting easier now

<!DOCTYPE HTML>
<html>
<head>
<script>
window.onload = function() {
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");

////////////////////////////////////// start below this line ˇˇˇˇˇˇˇˇˇˇ
//Rectangle Variables
var x = 0;
var y = 0;
var width = 800;
var height = 600;



//Rectangle
context.beginPath();
context.rect(x, y, width, height);
context.lineWidth = 20;
context.fillStyle = 'rgb(200, 255, 200)';
context.fill();
context.strokeStyle = 'rgb(200, 255, 200)';
context.stroke();

//Bezier Variables
var x = 450;
var y = 160;
var controlX1 = 350
var controlY1 = 15
var controlX2 = 155
var controlY2 = 160
var endX = 350;
var endY = 325
//Quadratic Variables
var controlX3 = 425;
var controlY3 = 385;
var endX3 = 450;
var endY3 = 480;
//Quadratic Variables
var controlX4 = 475;
var controlY4 = 375;
var endX4 = 550;
var endY4 = 325;
//Bezier Variables
var controlX5 = 755;
var controlY5 =180;
var controlX6 =550;
var controlY6 = 15;
var endX5 = x;
var endY5 = y;

//Bezier Curve
context.beginPath();
context.moveTo(x, y);
context.lineWidth = 10;
context.bezierCurveTo(controlX1, controlY1, controlX2, controlY2, endX, endY);
context.quadraticCurveTo(controlX3, controlY3, endX3, endY3);
context.quadraticCurveTo(controlX4, controlY4, endX4, endY4);
context.bezierCurveTo(controlX5, controlY5, controlX6, controlY6, endX5, endY5);
context.closePath();
context.fillStyle = 'rgb(255, 155, 155)';
context.fill();
context.strokeStyle = 'rgb(100, 100, 255)';
context.stroke();










////////////////////////////////////// end above this line ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ

};

</script>
</head>
<body>
<canvas id="myCanvas" width="800" height="600"></canvas>
</body>
</html>

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